Roblox daily active users in fiscal 2026
Short Answer
1. Executive Verdict
- Market shows probability for DAUs above 145 million, despite lower analyst forecasts.
- Market likely anticipates DAUs above 145 million from expected H2 2026 growth.
- Management expects Q3 2026 growth, overcoming early 2026 age-check declines.
Who Wins and Why
| Outcome | Market | Model | Why |
|---|---|---|---|
| Above 170 million | 5.0% | 2.5% | Market higher by 2.5pp |
| Above 155 million | 16.0% | 10.1% | Market higher by 5.9pp |
| Above 150 million | 27.0% | 14.5% | Market higher by 12.5pp |
| Above 175 million | 4.0% | 2.0% | Market higher by 2.0pp |
| Above 160 million | 13.0% | 7.0% | Market higher by 6.0pp |
Current Context
2. Market Behavior & Price Dynamics
Historical Price (Probability)
3. Significant Price Movements
Notable price changes detected in the chart, along with research into what caused each movement.
Outcome: Above 145 million
📈 July 30, 2026: 17.0pp spike
Price increased from 21.0% to 38.0%
Outcome: Above 160 million
📈 July 29, 2026: 23.0pp spike
Price increased from 1.0% to 24.0%
4. Market Data
Contract Snapshot
The "Above 145 million" market resolves "Yes" if Roblox Corporation reports over 145,000,000 daily active users for fiscal year 2026, as verified by [Fiscal.ai] from their full fiscal year or Q4 earnings release; otherwise, it resolves "No." The market will close early if the outcome occurs, or by May 12, 2027, at 1:00 AM EDT, with payouts projected 30 minutes after closing.
Available Contracts
Market options and current pricing
| Outcome bucket | Yes (price) | No (price) | Last trade probability |
|---|---|---|---|
| Above 145 million | $0.44 | $0.64 | 38% |
| Above 150 million | $0.31 | $0.77 | 27% |
| Above 155 million | $0.21 | $0.86 | 16% |
| Above 160 million | $0.16 | $0.91 | 13% |
| Above 165 million | $0.10 | $0.95 | 9% |
| Above 170 million | $0.10 | $0.97 | 5% |
| Above 175 million | $0.08 | $0.98 | 4% |
Market Discussion
Roblox reported 132 million daily active users (DAUs) in Q1 2026, though growth was tempered by age-verification rollouts and the December 2025 Russia platform ban, leading management to project a sequential decline in DAUs for Q2 2026 due to ongoing safety-related friction [^][^][^][^]. Analyst firm Wedbush revised its fiscal 2026 DAU estimate downward to 129.3 million, citing mobile proxy data suggesting Q2 DAUs could be approximately 119 million, aligning with cautious investor sentiment following revised full-year growth guidance [^][^][^].
5. What specific management commentary or revised guidance from the July 30, 2026 earnings call could reshape the outlook for Roblox's DAU growth in H2 2026?
| Earnings Call Date | July 30, 2026 (for Q2 2026) [^] |
|---|---|
| Investor Expectation | Confirmation of a Daily Active User (DAU) inflection point [^] |
| Q3 2026 DAU Guidance | Anticipated return to sequential growth [^][^][^][^][^] |
6. How have consensus analyst forecasts for Roblox's full-year 2026 DAUs evolved following the release of Q1 2026 results and in anticipation of the Q2 report?
| Q1 2026 DAUs | 132 million (April 30, 2026 earnings release [^][^]) |
|---|---|
| Original FY2026 DAU forecast | 135 million (before Q2 2026 results [^][^]) |
| Revised FY2026 DAU forecast | 129.3 million (Wedbush, before Q2 2026 results [^][^]) |
7. How does Roblox's DAU trend in the first half of 2026 compare to that of competing platforms like Minecraft or Fortnite?
| Roblox Q1 2026 DAUs | 132 million [^][^][^] |
|---|---|
| Minecraft 2026 Estimated Avg DAUs | 32 million [^][^][^] |
| Fortnite April 2026 Avg DAUs | below 900,000 [^][^][^] |
8. Which third-party data providers offer reliable real-time estimates of Roblox's user activity, and what trends are they showing between Q1 and Q2 2026?
| Roblox Q1 2026 DAU | 132 million (Roblox self-reported) [^][^][^][^] |
|---|---|
| Q2 2026 Consensus DAU Estimate | 129.12 million (Wall Street analysts and prediction markets) [^][^][^] |
| Third-Party DAU Estimates for Q1-Q2 2026 | Not available [^][^][^][^][^][^] |
9. What key product initiatives or international expansion plans for H2 2026 could potentially reverse the user acquisition slowdown caused by new age-check features?
| Daily Active Users Q1 2026 | 132 million [^][^] |
|---|---|
| Daily Active Users End of 2025 | 144 million [^][^] |
| DevEx Payout Rate Increase | 42% for 18+ users [^][^] |
10. What Could Change the Odds
Key Catalysts
Key Dates & Catalysts
- Expiration: May 12, 2027
- Closes: May 12, 2027
11. Decision-Flipping Events
- Trigger: Roblox reported 132 million Daily Active Users (DAUs) in Q1 2026, a 35% year-over-year increase [^] [^] .
- Trigger: Management guided for a sequential decline in DAUs from Q1 to Q2 2026 due to friction from mandatory age-verification safety measures, with a return to sequential growth expected in Q3 2026 [^] [^] [^] .
- Trigger: Full-year 2026 financial guidance was updated in April 2026 to 20–25% revenue growth and 8–12% bookings growth, reflecting headwinds from age-check implementation [^] [^] [^] .
- Trigger: The July 30, 2026, Q2 earnings release serves as a critical catalyst [^] [^] [^] .
13. Historical Resolutions
No historical resolution data available for this series.